Stika is a indie horror exploration game currently in development. The Stika team is largely made up of former Relic Entertainment employees who were looking to collaborate on a small passion project. As I have frequently enjoyed horror exploration games (such as Resident Evil 6, Slender, and Amnesia) I took the opportunity to explore the genre as a UX consultant for the project.
The following wireframes, outlining the first pass of the Stika UI, were created over the course of one week and roughly 8 hours of work.
After completing the first wireframe pass for Stika I assembled my wireframe components into a basic component library. This was intended to communicate all interaction states and provide a staring point for the project's UI artist to create a style guide