Civilization 7

August 2024 - Present

The Project

After joining Firaxis in August 2025, I was initially tasked with overseeing UX design for future exapansion and DLC content (more on that later). Following Civilization 7's launch my role was shifted to instead focus on identifying and addressing high impact issues in the base game's UX and UI. While this effort is ongoing we are beginning to see positive returns to player sentiment and the overall player experience.

UI Iteration: Settlement Management

One of the first areas targeted by this UX initiative is Settlement Management. Growing and structuring your settlements is a key part of Civilization’s core loop. What buildings the user selects and (often more importantly) where they are placed result in massive impacts to the overall campaign. At launch this system was riddled with UX issues which either obstructed key information or, in the worst cases, displayed incorrect information. The goal of this redesign is to educate and empower the user to understand the choices they are making.

Please see below for a series of before and after comparison images.

Building Selection

Old Building Selection Menu New Building Selection Menu

Building Tooltips

Old Building Tooltips New Building Tooltips

Building Placement: No Hover

Old Building Placement No Hover New Building Placement No Hover

Building Placement

Old Building Placement New Building Placement New Building Placement Part 2

Overbuilding

Old Overbuilding New Overbuilding New Overbuilding Part 2

Growth Event: No Hover

Old Growth Event No Hover New Growth Event No Hover

Growth Event

Old Growth Event New Growth Event New Growth Event Part 2

Growth Event: Specialists

Old Specialist New Specialist New Specialist Part 2 New Specialist Part 3

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seanmwarwick@gmail.com